![]() The d-pad and button setup is up to the task, though the rigid 4-way movement can make the character feel cumbersome. ![]() Combat is still tied to the fairly repetitive attack button, however some creatures (and especially boss fights) demand a lot more finesse as you dodge attacks while sneaking in a few hits in turn. In this, the third installment of the series, several minor tweaks have been made to the basic RPG gameplay, resulting in a streamlined interface and item/skill/upgrade system. This time around players are placed in the middle of a war between the tribes of heaven and hell, giving you ample opportunity to kick some rather obscure monster-butt. ![]() ![]() It's clear that GAMEVIL are at their most relaxed when creating KRPGs and the anticipated release of Zenonia 3 goes to show just how much of an impact the earlier releases had on gamers after something with a bit more meat than the average App Store fare.
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